Week+Nine

A Picture's Worth a Thousand Words I REALLY hate Photoshop. When I was in high school, I took the communication technology course (Gr. 10, 11, 12) and we covered this program. I had gotten the hang of it, however, I seem to have lost the skill! I've been fiddling around with the program for a while now, and this is the best I could come up with. I would have really enjoyed some guidance, but the teacher just told us to explore. > > > I was able to adjust the t-shirt colour, hair colour, and somehow (accidentally) placed an eye on the guys forehead. > > > This Week's Readings: __**What If? Technology in the 21st Century**__ by the Ontario Public School Boards Association

I found this article quite interesting. I was excited to see the following quote from a member of the OCDSB

"Use of technology (without being prescriptive as to the type of technology) could be embedded in all curriculum documents (minutes per day is present focus). Rubrics would incorporate several levels of tech, such that appropriate staffing and budgeting for these projects would be easier to justify. Stable, consistent teaching and learning environments: In the past, computers have been allocated to schools based solely on a mathematical formula (ratio of students/computer). While equitable, this process has lead to a mishmash of models and operating systems that can lead to user frustration, problematic support issues, and decreased time on task for learners." - Dave Miller Manager, Business and Learning Technologies, Ottawa-Carleton DSB

__**Literacy is Not Enough**__ by Ian Jukes

Some facts i found interesting: It is up to teachers to not only teach traditional literacy, but also incorporate media and technology literacy. After taking this class I feel prepared to do so.
 * We discard 98% of everything that comes into the brain
 * Students must be provided with consistent feedback and have their efforts regularly and meaningfully reinforced. According to video game developers games are designed requiring a decision to be made every 1 second, and players are positively rewarded for those decisions every 7 to 12 seconds.
 * Average learners recall more than 90% of content that involves these three methods - teaching it to someone else, followed by the application of the content in a real-life task or simulation.